Luministi Mods (
luministimods) wrote in
luministi2011-09-10 11:35 pm
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❧ Life's An Adventure
[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]
Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.
[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]
[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]
Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]
Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...
[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.
suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]
Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.
[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.
shame it won't be a simple elevator ride.]
❧ Plot Details: Life's An Adventure **Quick-time Event**
Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.
[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]
[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]
Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]
Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...
[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.
suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]
Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.
[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.
shame it won't be a simple elevator ride.]
❧ Plot Details: Life's An Adventure **Quick-time Event**
- Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.
Funny that though...
For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)
So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.
If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.
I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.
Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)
So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!
um... hope I'm doing this right. ^.^o
That works!
>What do you do?
no subject
Hey, that's strange. Doctor, what do ye make of this?
[He points towards the wall, but then the CAT catches his attention. Who could be trying to reach him?]
> You answer the call and look relieved to see a familiar face on the other end.
Fuu! Did ye get out safely? Where are ye?
no subject
Hmm? [he looks, seeing just a wall, and arches an eyebrow at his friend.] Interesting placement for a vidscreen.
[that eyebrow goes up higher] And a phone call as well! Hello there, Fuu!
no subject
I'm on the observation deck still, but I'll make my way over to the elevator soon and see if I can't join up with someone. What about you guys?
[[ooc: it was a good idea, but oops, continuity! I'm going to roll with all of what you guys do being before Fuu meets up with Hawk. (It's only slightly less insanity inducing this way ^.~)]
no subject
[He turns back to Fuu.] Aye, well, I thought I'd go have a wee bit of a look around. The Doctor and I are on this lower level that's opened up.
no subject
[steals a look at Jamie and his CAT] Yes, make sure you don't go alone, Fuu. So far, communications are still working, but we don't know how much longer that could last.
> You are intrigued by the vidscreen, since it seems to be placed there for a reason, and pull out your sonic screwdriver to scan it before you do anything else.
no subject
Sure thing, Doctor! Oh... did you say game? Do you think that's what this is too?
no subject
> You try to adjust the Cat so Fuu can see the painted wall, then begin to walk around the room so she can (hopefully) get a good glimpse of the other things in the area. Especially that door to the North, since you wanted to inspect it anyway.
Cameras... Say, wasn't that one message something about people wanting to see some sort of a show? Maybe that has something to do with it.
[He means the message Mu got, assuming both of them actually went to his house at some point and had a look.]
no subject
[absently while he slips on his glasses, peering at the vidscreen again] It doesn't feel like the tests we were put through before, does it? And anyway, those messages we've gotten seem to point to someone doing this for a particular reason; otherwise what's the point in gathering a random bunch of people? [meaning yes, he agrees with you, Jamie]
> You touch the VIDSCREEN
no subject
Wow... the perspective looks really off, ne. But an impressive reproduction. Thank you.
[She nods to what was all said.]
Everything sure was different this time, even if some of it reminded me of last time. [She frowns sadly]...If we are on a show, what sort of people are watching us?
no subject
---------
> You have activated the VIDSCREEN! Congratulations. You win the following text:
Choose your destination! If you wish to go to the break room, please press the "A" button. If you wish to go to [NAME REDACTED], please press the "B" button.
> You see TWO BUTTONS appear on the screen below the text, one below each choice and labeled as indicated above.
> What do you do?
no subject
> You are about to try the handle on the door when the VIDSCREEN flares to life. Curious, you go to take a look over the Doctor's shoulder. Sorry about that lack of personal space there, Doctor.
Hey, the door I was looking at had an 'A' on it. And I'd bet the other one will say 'B'. Why does it say 'Name Redacted', though?
no subject
[he's very much used to the lack of personal space--especially when it comes to Jamie.]
Because we're not allowed to know the name, perhaps. It's like a big ol' secret and really, those are no fun--especially when you aren't privy to them! [smiles mischievously at Jamie] So, which should we pick, hmm?
no subject
>You watch what Jamie is showing you through the CAT with interest!
Ohh! Secrets are a magnet! But just to play devil's advocate for a moment - could it simply be that someone has been that way already? Not that I believe Luministi would be so kind as to leave us a hint normally...
no subject
[But why? Is it a clue to finding who they need to or is it a trap? He glances over at the Doctor, thoughtfully. Not all his memories are back, but there's enough of them now that he can recall those times where they'd find themselves in some unknown place, not knowing what would happen next. And it's that that prompts his answer.]
You walk over to the door labeled 'B'. If there's a terrible beastie lurking on the other side, well...you can't say as you'll be entirely surprised.
Let's go find out what's this way, then.
no subject
> You press the "B" button since you don't want to take any chances there's something funny going on with the doors. Doors hooked up to buttons are that way for a reason.
no subject
> What do you do?
no subject
You feel as nervous as if you were there, instead of watching over the CAT...
Please be careful.
no subject
> Admittedly, you wouldn't mind having a torch handy, but you're not about to stay behind while the Doctor goes off on his own. Taking a deep breath, you step into the darkness, figuring the Doctor will be right there along with you.
no subject
> You definitely are right alongside Jamie as you go through the doorway!
no subject
> But is anyone there? Is anything in the DESK DRAWERS? You definitely see that there are no other DOORS in this ROOM, and the one behind you is glowing white.
no subject
You think you've seen this room before...? But you'll wait to say anything until the others have established that it's safe.
no subject
> Putting your hand on the hilt of your dagger - just in case - you cautiously start to approach the BIG LEATHER OFFICE CHAIR, being careful not to make a sound.
no subject
Hello, I'm the Doctor and these are my friends, Jamie and Fuu. If anyone's in here, just know we aren't going to harm you. We're just...well, you can say we're a bit lost.
> You wait to see if your words earn a reaction
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Plot interruption!