luministimods: (Default)
Luministi Mods ([personal profile] luministimods) wrote in [community profile] luministi2011-09-10 11:35 pm

❧ Life's An Adventure

[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]

Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.

[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]

EVACUATE


[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]

Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]

Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...

[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.

suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]


Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.

[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.

shame it won't be a simple elevator ride.]



❧ Plot Details: Life's An Adventure **Quick-time Event**
    Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.

    Funny that though...

    For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)

    So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.

    If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.

    I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.

    Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)

    So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!


    Objectives!

[identity profile] wind-of-reason.livejournal.com 2011-09-18 02:56 pm (UTC)(link)
[When the Doctor dives over to hit the button Fuu reflexively cringes back a bit, but then leans forward intently to see what it did. She's a bit bemused, but laughs quietly.]

A... secret door hidden by a big red button?
bonnypiperlad: (youmustbejoking)

[personal profile] bonnypiperlad 2011-09-19 12:25 am (UTC)(link)
Aye, well, not so secret if they've left the way to get it open right there in plain view.

> That is, of course, assuming it can be opened without one of the VIDSCREENS. You go try the handle to see if it's locked.
bit_impossible: (Doctor-Slightly smug)

[personal profile] bit_impossible 2011-09-19 01:25 am (UTC)(link)
[hitting that button feels very satisfying for some reason. always does, as a matter of fact]

Of course! It's a natural deterrent since not many people would be tempted to press a button like this. And I'm betting the door might be safe, but, well, one can never tell.

> You round the DESK and head over to the DOOR with JAMIE.

[identity profile] wind-of-reason.livejournal.com 2011-09-19 02:34 am (UTC)(link)
[Fuu is feeling rather anxious and excited... How long will these doors go on for?]

There seems to be a theme, here... Please be careful. Again.
bonnypiperlad: (listening)

[personal profile] bonnypiperlad 2011-09-19 03:47 am (UTC)(link)
[That was easy. A little too easy, and Jamie casts a glance over to the Doctor.]

Anything else we should check before we go, Doctor? Like those desk drawers, maybe?
bit_impossible: (Doctor-Ear tug)

[personal profile] bit_impossible 2011-09-19 04:14 am (UTC)(link)
[he pulls a face, considering it. he really wants to go through that door, but...] Ohhh, why not? What's the worst that could happen? Slammed fingers?

[identity profile] wind-of-reason.livejournal.com 2011-09-19 04:33 am (UTC)(link)
[Thinking of a certain weapon-maker's shop in Cephiro...]
Or maybe a booby-trap.

>Even though you can only see what is shown through the CAT, you keep an eye out for anything interesting or that stands out as unusual.
bonnypiperlad: (kilt)

[personal profile] bonnypiperlad 2011-09-19 04:38 am (UTC)(link)
But we might find something important, too. Don't worry, Fuu. I'll take precautions.

> You pull out your dirk, and go to open one of the DESK DRAWERS, using the blade as a buffer - if you can slip it into the handle, you feel confident you can pull the drawer open without directly touching it. And we luck if something comes out of it you'll be far enough back that you'll not get whatever it is in your face.
bit_impossible: (Doctor-The Look)

[personal profile] bit_impossible 2011-09-19 07:20 am (UTC)(link)
[arches an eyebrow as he watches Jamie do that] Jamie, sometimes a drawer is just a drawer.

> Without fear of anything happening to your hand, you yank open the other DRAWER.

[identity profile] wind-of-reason.livejournal.com 2011-09-19 10:10 pm (UTC)(link)
Wow, it's been really cleaned out!
Ahh, how unsporting of them to not leave any clues!
bonnypiperlad: (hrmph)

[personal profile] bonnypiperlad 2011-09-20 05:07 am (UTC)(link)
Aye, so it has. Well, let's go then, Doctor.

[He wanted to go through the door anyway, if Jamie didn't miss his guess. Might as well go see what there is that way.]

> You walk back over to the door and the darkness, once again stepping through. Maybe the next room will have something more useful in it.
bit_impossible: (Doctor-Skeptical)

[personal profile] bit_impossible 2011-09-21 04:30 am (UTC)(link)
[he frowns at the drawers, very disappointed in their vacancies, but then again, he's of the opinion that drawers are meant to be used, not kept empty--unless they are for a reason. that little mystery is enough to keep part of his mind occupied, at least.]

> You head over to the blackened DOORWAY but manage to slip in ahead of JAMIE this time.]

[identity profile] wind-of-reason.livejournal.com 2011-09-21 06:10 am (UTC)(link)
[Fuu sees that giant grab machine with the Vidscreen in it and...]

Wow. You've got to be kidding. ...I kind of wish I could play that.
bonnypiperlad: (youmustbejoking)

[personal profile] bonnypiperlad 2011-09-21 06:35 am (UTC)(link)
Och, they must be having us on. How are we supposed to get at the screen in there?

[Well, there is that whole playing the game option, which he's quick to realize they might have to do. However, he doesn't seem think the odds of actually getting the vidscreen out with that claw are very good - well, not and having the thing still be intact, anyway.]

Hmm. I wonder if there's some way to get the screen to work without having to try and get it as a prize.
bit_impossible: (Doctor-Curious Close-up)

[personal profile] bit_impossible 2011-09-22 02:15 am (UTC)(link)
I'm betting--[immediately starts to walk over to the controls]--we'll have to play to win.

> You press your face against the glass, trying to see what could be used to activate the screen without having to win it.

[identity profile] wind-of-reason.livejournal.com 2011-09-22 05:15 am (UTC)(link)
[Fuu chuckles to herself softly when the Doctor presses his face against the glass - he seems so enthusiastic!]

I'm sure he can get it, Mister Jamie.
Good luck, Doctor!
bonnypiperlad: (has an idea)

[personal profile] bonnypiperlad 2011-09-22 06:19 am (UTC)(link)
[Jamie moves closer, studying the game as well. As he notices one of the balls moving, the beginnings of an idea come to him.]

Hey, I wonder if we couldn't use this glass to move things somehow. Maybe if we press it the right way...

> You experimentally press the glass in enough to see if it'll move one of the balls in a certain direction, rather than just randomly.
bit_impossible: (Doctor-Peek-a-boo)

[personal profile] bit_impossible 2011-09-23 02:18 am (UTC)(link)
[don't look now, Jamie, but the Doctor's got that mischievous sparkle in his eye]

Press it? Nah, haven't you ever used a slingshot before?

[he starts looking around the arcade for something to throw at the glass]

[identity profile] wind-of-reason.livejournal.com 2011-09-23 03:50 am (UTC)(link)
A slingshot? Are you thinking of breaking the glass, Doctor?

Are you on to something, Mister Jamie?
bonnypiperlad: (realization)

[personal profile] bonnypiperlad 2011-09-23 05:49 am (UTC)(link)
Of course I have. What are ye on a....hey, that's not a bad idea. Might work better than just pressing on it, that's for sure. What do ye think, Fuu?

> Encouraged by the Doctor's suggestion, you too start to look for something (other than the CAT) to throw at the glass.

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