luministimods: (Default)
Luministi Mods ([personal profile] luministimods) wrote in [community profile] luministi2011-09-10 11:35 pm

❧ Life's An Adventure

[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]

Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.

[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]

EVACUATE


[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]

Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]

Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...

[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.

suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]


Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.

[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.

shame it won't be a simple elevator ride.]



❧ Plot Details: Life's An Adventure **Quick-time Event**
    Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.

    Funny that though...

    For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)

    So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.

    If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.

    I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.

    Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)

    So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!


    Objectives!

bonnypiperlad: (dirk)

[personal profile] bonnypiperlad 2011-09-16 07:58 am (UTC)(link)
[They had been through worse, hadn't they? And gotten through it before. They'll be able to get through this too. As the new room reveals itself, Jamie takes in the surroundings with a quick, practiced glance, gaze resting finally on the office chair. Much like Fuu, he's thinking quieter is better right about now.]

> Putting your hand on the hilt of your dagger - just in case - you cautiously start to approach the BIG LEATHER OFFICE CHAIR, being careful not to make a sound.
bit_impossible: (Doctor-Jovial wave)

[personal profile] bit_impossible 2011-09-16 08:47 pm (UTC)(link)
[the Doctor, however, thinks differently than his two friends and opens his mouth straightaway. and anyway, he figures since the door opened, anyone in the room would have already noticed.]

Hello, I'm the Doctor and these are my friends, Jamie and Fuu. If anyone's in here, just know we aren't going to harm you. We're just...well, you can say we're a bit lost.

> You wait to see if your words earn a reaction

[identity profile] wind-of-reason.livejournal.com 2011-09-17 02:31 am (UTC)(link)
Wow, no one there?
Final bosses usually hang around places like this.

Doesn't it look like the room that Miss Ardes showed us that once?
bonnypiperlad: (hmm)

[personal profile] bonnypiperlad 2011-09-17 05:10 am (UTC)(link)
Aye, I think ye may be right. It does look like it, a bit.

> You think that the chances of someone being in the chair are pretty small at this point, but you reach over to push the side of it anyway so it'll turn around. Maybe there's some sort of clue that was left behind by whoever was it in last.
bit_impossible: (Doctor-Just that awesome)

[personal profile] bit_impossible 2011-09-17 04:50 pm (UTC)(link)
It's close, but there aren't any screens like before. We're on the right track though, I think. Good eyes, the pair of you!

[waits to see what--or who--they find in that chair]

[identity profile] wind-of-reason.livejournal.com 2011-09-18 04:47 am (UTC)(link)
You have even better, Doctor. [She hadn't realized the lack of screens until he said it.]

[At seeing the button, she blinks in astonishment, then laughs a little. It's practically begging to be pushed, isn't it.]


Such a dangerous-looking thing, it's almost cliche! Will it launch a missile?
bonnypiperlad: (listening)

[personal profile] bonnypiperlad 2011-09-18 09:08 am (UTC)(link)
[He's about to pick up the button, but stops at that question. That particular possibility hadn't actually occurred to him - where would they put a missile, after all? But it still could trigger something dangerous.]

I don't know. What do ye think, Doctor?
bit_impossible: (Doctor-Peek-a-boo)

[personal profile] bit_impossible 2011-09-18 02:35 pm (UTC)(link)
[his eyebrow raises when he sees what's in the chair, but despite himself, he's finding that a mischievous grin wants to break out on his face. but he keeps that under wraps for a moment, turning to Jamie (and holo-Fuu) in completely seriousness]

Ohhh, I don't know. It could launch a missile. It could set this entire spacestation to self-destruct in t-minus thirty seconds, but do you know what I think? [he doesn't give them a chance to reply] I think when there's a big red button that's sitting out all on its own, it's just asking to be pushed. [flashes a grin]

> And before anyone can catch your arm, you dive across the DESK and slap your HAND down on that BUTTON.

[identity profile] wind-of-reason.livejournal.com 2011-09-18 02:56 pm (UTC)(link)
[When the Doctor dives over to hit the button Fuu reflexively cringes back a bit, but then leans forward intently to see what it did. She's a bit bemused, but laughs quietly.]

A... secret door hidden by a big red button?
bonnypiperlad: (youmustbejoking)

[personal profile] bonnypiperlad 2011-09-19 12:25 am (UTC)(link)
Aye, well, not so secret if they've left the way to get it open right there in plain view.

> That is, of course, assuming it can be opened without one of the VIDSCREENS. You go try the handle to see if it's locked.
bit_impossible: (Doctor-Slightly smug)

[personal profile] bit_impossible 2011-09-19 01:25 am (UTC)(link)
[hitting that button feels very satisfying for some reason. always does, as a matter of fact]

Of course! It's a natural deterrent since not many people would be tempted to press a button like this. And I'm betting the door might be safe, but, well, one can never tell.

> You round the DESK and head over to the DOOR with JAMIE.

[identity profile] wind-of-reason.livejournal.com 2011-09-19 02:34 am (UTC)(link)
[Fuu is feeling rather anxious and excited... How long will these doors go on for?]

There seems to be a theme, here... Please be careful. Again.
bonnypiperlad: (listening)

[personal profile] bonnypiperlad 2011-09-19 03:47 am (UTC)(link)
[That was easy. A little too easy, and Jamie casts a glance over to the Doctor.]

Anything else we should check before we go, Doctor? Like those desk drawers, maybe?
bit_impossible: (Doctor-Ear tug)

[personal profile] bit_impossible 2011-09-19 04:14 am (UTC)(link)
[he pulls a face, considering it. he really wants to go through that door, but...] Ohhh, why not? What's the worst that could happen? Slammed fingers?

[identity profile] wind-of-reason.livejournal.com 2011-09-19 04:33 am (UTC)(link)
[Thinking of a certain weapon-maker's shop in Cephiro...]
Or maybe a booby-trap.

>Even though you can only see what is shown through the CAT, you keep an eye out for anything interesting or that stands out as unusual.
bonnypiperlad: (kilt)

[personal profile] bonnypiperlad 2011-09-19 04:38 am (UTC)(link)
But we might find something important, too. Don't worry, Fuu. I'll take precautions.

> You pull out your dirk, and go to open one of the DESK DRAWERS, using the blade as a buffer - if you can slip it into the handle, you feel confident you can pull the drawer open without directly touching it. And we luck if something comes out of it you'll be far enough back that you'll not get whatever it is in your face.
bit_impossible: (Doctor-The Look)

[personal profile] bit_impossible 2011-09-19 07:20 am (UTC)(link)
[arches an eyebrow as he watches Jamie do that] Jamie, sometimes a drawer is just a drawer.

> Without fear of anything happening to your hand, you yank open the other DRAWER.

[identity profile] wind-of-reason.livejournal.com 2011-09-19 10:10 pm (UTC)(link)
Wow, it's been really cleaned out!
Ahh, how unsporting of them to not leave any clues!
bonnypiperlad: (hrmph)

[personal profile] bonnypiperlad 2011-09-20 05:07 am (UTC)(link)
Aye, so it has. Well, let's go then, Doctor.

[He wanted to go through the door anyway, if Jamie didn't miss his guess. Might as well go see what there is that way.]

> You walk back over to the door and the darkness, once again stepping through. Maybe the next room will have something more useful in it.
bit_impossible: (Doctor-Skeptical)

[personal profile] bit_impossible 2011-09-21 04:30 am (UTC)(link)
[he frowns at the drawers, very disappointed in their vacancies, but then again, he's of the opinion that drawers are meant to be used, not kept empty--unless they are for a reason. that little mystery is enough to keep part of his mind occupied, at least.]

> You head over to the blackened DOORWAY but manage to slip in ahead of JAMIE this time.]

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