Luministi Mods (
luministimods) wrote in
luministi2011-09-10 11:35 pm
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❧ Life's An Adventure
[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]
Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.
[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]
[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]
Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]
Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...
[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.
suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]
Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.
[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.
shame it won't be a simple elevator ride.]
❧ Plot Details: Life's An Adventure **Quick-time Event**
Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.
[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]
[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]
Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]
Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...
[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.
suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]
Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.
[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.
shame it won't be a simple elevator ride.]
❧ Plot Details: Life's An Adventure **Quick-time Event**
- Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.
Funny that though...
For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)
So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.
If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.
I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.
Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)
So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!
\o/ My work here is done~
"Would you like to search the desk?
Would you like to activate the vidscreen?
Would you like to re-board the elevator and visit a different floor?
Would you like to try the doors and verify whether or not they are locked?
> The GIANT PAPERCLIP ASSISTANT awaits eagerly for your answer.
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>You may as well do everything in order, you figure. You point at the DESK and say, "Let's look at the desk first. Is there anything I should know about it?"
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> And indeed, you do see a TAPE DISPENSER, STAPLER, and NUMBERED STAMP sitting on the surface of the otherwise spotless DESK.
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>Perhaps against your better judgment, you decide to trust the PAPERCLIP ASSISTANT and assume that removing items from the desktop will have NEGATIVE CONSEQUENCES. You glance over them but otherwise leave them alone.
>You suppose you'll have to get a little more physical if you're going to find out what the DRAWERS contain, though. Again, probably against your better judgment, you assume that the PAPERCLIP ASSISTANT is correct in its assessment and expect nothing horrible to happen if you leaf through the DRAWERS.
>You give the [TOP OR RIGHT, DEPENDING ON THEIR CONFIGURATION] DRAWER a tug so you can get it open and gently poke around at its contents.
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> The GIANT PAPERCLIP ASSISTANT doesn't seem frightened of it in anyway, so it has to be good, right?
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>You point at the BUTTON.
"What's the purpose of this button?"
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>You predictably pull at the LEFT DRAWER to check out its contents. While you're at it, you decide to ask the PAPERCLIP ASSISTANT another question to get rid of that ERROR MESSAGE.
"Nevermind. Is there anything I should know about activating the vidscreen?"
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> The GIANT PAPERCLIP ASSISTANT bounces up and down a couple times, liking this request more than your previous one. Its sign reads: "I see you would like to activate the vidscreen! Touch the surface to activate the device, then make your choice. Be sure not to touch any doors prior to activating the vidscreen."
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>You push the LEFT DRAWER shut and proceed toward the VIDSCREEN. Your aversion to RISKS makes you inclined to follow the PAPERCLIP ASSISTANT'S INSTRUCTIONS obediently, so you disregard the DOORS for now. You reach out with a finger and firmly poke the VIDSCREEN with increased confidence.
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Choose your destination! If you wish to go to the break room, please press the "A" button. If you wish to go to [NAME REDACTED], please press the "B" button.
> You see TWO BUTTONS appear on the screen below the text, one below each choice and labeled as indicated above.
> What do you do?
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>Also there might be TREATS there. You like TREATS.
>Compared to the uncertainty of [NAME REDACTED], the BREAK ROOM appeals most to you, for sure.
>You turn to the PAPERCLIP ASSISTANT and nod respectfully toward it, even though it is a PAPERCLIP. You thank it once again for guiding you safely. It's not like anyone is watching, so you only feel MINIMALLY EMBARRASSED about it.
>With that, you press the "A" BUTTON and watch the room for changes.
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> The GIANT PAPERCLIP ASSISTANT hops over to the NORTH DOOR, and you see that its sign now reads: "I see you've opened a door! Would you like further assistance in the next room?"
> What do you do?
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>You nod gratefully toward the PAPERCLIP ASSISTANT.
"Yes, please, if you would. You've been quite helpful so far."
>You proceed through the PITCH BLACK DOORWAY, expecting the PAPERCLIP ASSISTANT to follow.
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>You enter BLACKNESS for a mere second before the BLACKNESS is gone! Yeah! The moment it does, you see that you are back in the ELEVATOR! But the ELEVATOR is still on the same FLOOR you originally went to.
> Do you stay on this FLOOR and go through the DOOR again?
> Or do you go want to go to the OTHER FLOOR?
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>You give the PAPERCLIP ASSISTANT a quizzical glance before deciding to head to the OTHER FLOOR. What good would backtracking do? Obviously the VIDSCREEN MENU was inaccurate, or perhaps the BREAK ROOM is actually on the OTHER FLOOR. You poke the ELEVATOR BUTTON to move on.
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> What do you do?
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>You stop in front of the PAPERCLIP ASSISTANT and watch its SIGN expectantly.
"Can you tell me anything about this area?"
no subject
"I see you would like information about this room! This is the facsimile of the Luministi Town Square! Its features are: a fountain, two doors to leading to [information currently unavailable], and a vidscreen!
Would you like to throw a coin in the fountain for good luck?
Would you like to sit and rest on the fountain's ledge?
Would you like to dance in the fountain's water?"
Would you like to activate the vidscreen?
It looks expectantly at you (or as much as something like it can anyway.)
no subject
>You contemplate your other options. You don't DANCE unless you're either EXTREMELY INTOXICATED or in the presence of SOMEONE ATTRACTIVE. You are NEITHER. You refuse to have a ROMANTIC SLOW DANCE AMONG THE SPIRES OF THE FOUNTAIN with a PAPERCLIP. You doubt that it can even dance, because it is a PAPERCLIP.
>You decide that this area probably isn't worth your time.
"Let's just activate the vidscreen and move on."
no subject
> You--or rather the PAPERCLIP ASSISTANT--have activated the VIDSCREEN! Congratulations! You win the following text on-screen:
Choose your destination! If you wish to go to the botanical gardens, please press the "A" button. If you wish to go to the town hall, please press the "B" button.
> You see TWO BUTTONS appear on the screen below the text, one below each choice and labeled as indicated above.
> What do you do?
no subject
>The choice seems obvious to you. Why wouldn't you choose the TOWN HALL? It seems like an IMPORTANT PLACE where you might find some IMPORTANT THINGS.
>You poke the "B" BUTTON without hesitation.
no subject
> What do you do?
no subject
>Since the PAPERCLIP ASSISTANT seems to be acting a little more independently, you simply pass through the EAST DOOR expecting it to come along.
no subject
> Do you stay on this FLOOR and go through the DOOR again?
> Or do you go want to go to the OTHER FLOOR?
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Plot interruption!