Luministi Mods (
luministimods) wrote in
luministi2011-09-10 11:35 pm
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❧ Life's An Adventure
[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]
Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.
[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]
[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]
Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]
Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...
[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.
suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]
Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.
[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.
shame it won't be a simple elevator ride.]
❧ Plot Details: Life's An Adventure **Quick-time Event**
Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.
[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]
[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]
Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]
Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...
[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.
suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]
Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.
[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.
shame it won't be a simple elevator ride.]
❧ Plot Details: Life's An Adventure **Quick-time Event**
- Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.
Funny that though...
For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)
So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.
If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.
I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.
Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)
So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!
no subject
>You begin to suspect that all of the doors lead to elevators that just go to more useless locations (or nowhere), and the thought makes you DISPROPORTIONATELY INFURIATED. You stomp toward the ENTRANCE YOU ORIGINALLY CAME FROM. Maybe you'll go back to the CIRCULATION DESK and push the SUSPICIOUS BUTTON.
>You don't even care. You just wanted to stay in the ACTUAL TOWN, rather than a MAZE. The only good thing to come out of this situation so far is your beloved PAPERCLIP ASSISTANT. Blowing something up might be a THERAPEUTIC ACTIVITY.
no subject
> What do you do?
no subject
"Let's look at the desk drawers again! There was something interesting in one of them, remember?"
>You head toward the CIRCULATION DESK. Your fingers are practically twitching in anticipation! The rush you're getting from your EXTREME ANNOYANCE is not only clouding your judgment, but also making you UNUSUALLY ENERGETIC. You never get this much energy unless you've consumed SEVERAL CAFFEINATED BEVERAGES, such as the ones you were hoping to find in the BREAK ROOM.
>You are still disappointed by the lack of a BREAK ROOM with YUMMY TREATS. You will probably NEVER GET OVER IT. Your cravings for TREATS have been replaced with a hunger for VENGEANCE.
no subject
> Once you get over to the DESK, you find it left exactly the same way as you did when you left. So if you open the LEFT DRAWER, you will see nothing, and if you open the RIGHT DRAWER, you will see that OMINOUS-BUT-MAYBE-NOT BUTTON again.
no subject
>You yank the RIGHT DRAWER open and prepare to show the QUESTIONABLE BUTTON your PIMP HAND.
>Your heart pounds and your breaths become heavy. In a smooth movement, you swing your arm down and BACKHAND THE SHIT OUT OF THAT BUTTON.
no subject
> Still no change.
> ...Still nothing.
> ...Nope, not yet.
> HEY GUESS WHAT? STILL NO CHANGE!
> Hey wait! If you listen...you sort of hear faint MUSIC coming from the direction of the ELEVATOR. How weird.
> What do you do?
no subject
>You head in the direction that the MUSIC seems to be coming from.
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> You notice the MUSIC getting louder the closer you get to the ELEVATOR.
no subject
no subject
> And...indeed, it does lead to the INTERIOR OF THE ELEVATOR--except that it's no longer giving you a choice to go DOWN. You only see the BUTTON for going to the upper level.
> What do you do?
no subject
>The MUSIC does help to soothe you a little, though.
no subject
> But will you be able to hear it over your shitfit?
no subject
>Eventually your crying turns into soft sobs and you gently wipe the tears off of your face with your MAGICAL SCARF.
>All that crying makes you kind of thirsty. You approach the FOUNTAIN, considering scooping a bit of WATER out to drink, but you quickly think better of it. People put COINS in there. COINS that have touched their FILTHY HANDS. You are SUITABLY REVOLTED by this thought and stop short.
>You decide to give the TOWN SQUARE a counterclockwise walk-around, hesitating when you're pretty sure you hear that MUSIC a little more clearly. You take a few steps to the NORTH to confirm.
>You once again believe that you may actually be getting somewhere after all and call upon your FAITHFUL WIRY FRIEND.
"Alright, we're going to activate the screen again, and this time we're choosing "A." I want to go over there."
>You point at the NORTH DOOR.
>You kind of hope that the PAPERCLIP ASSISTANT does these things for you, because you are QUITE TIRED.
no subject
> The NORTH DOOR ("A") opens all on its own! Congratulations! But do you go into the DOORWAY? It is pitch black and...doesn't show what lies beyond. But you trust that it really does lead to the BOTANICAL GARDENS...right? The PAPERCLIP ASSISTANT hops right over to the DOOR.
> What do you do?
no subject
"Mmh, perfect, thank you."
>You waste little time in sluggishly proceeding through the NORTH DOOR. You're determined to figure out where that MUSIC is coming from.
no subject
> And that MUSIC...you can't quite tell where it's coming from this time. The PAPERCLIP ASSISTANT shows no signs of being able to tell where it's coming from either--but then again, it is a paperclip.
> What do you do?
no subject
>You head a little to the NORTH and look around on the ground for a FALLEN BRANCH. You would really like to pick up a MAKESHIFT WALKING STICK that you can lean on and use to steady yourself as you continue on.
>As you search, you decide to consult your PAPERCLIP ASSISTANT.
"Do you have any advice?"
no subject
> The PAPERCLIP ASSISTANT, however, has remained by the entrance to the room. If you look, you'll see its sign now says:
"I see you're examining this room!
Would you like to find the doors?
Would you like to find the vidscreen?
Is there anything else you would like to do?"
no subject
>You look back toward the PAPERCLIP ASSISTANT and squint to read its SIGN. You then call back to it with your intentions:
"I'd like to have a better look around this room before moving on-- I'm looking for a few things!"
>As well as a WALKING STICK, you'd also really like to find some FRUIT to snack on. You slowly keep going NORTH in search of these things.
no subject
> As if sensing this, one TREE discreetly puts a lower BRANCH down far enough so it'll both trip ICHIJOU and break off so he can use it as a WALKING STICK. Once he's recovered from that, he'll see that the TREES have parted enough so you can see a SIGN that reads: "Luministi Research Labs" hanging on a WALL that looks like it's been painted to mimic the rest of the PALM HOUSE. below it are HANDWRITTEN WORDS in black that read: "The past is the road to the present and onwards to the future." And below that sign, there are some BERRY BUSHES sitting right at the end. (And yes, they are edible.)
no subject
>You notice that the BRANCH you tripped over snapped off in the process, and quickly snatch it up and use it to help push yourself back on your feet. That was vaguely convenient, you suppose.
>You approach the SIGN to give it a read, not thinking too much of the text under it. The LABS are pretty important, right? You should probably check this out.
>That can wait. Even more important is the fact that you're presented with BERRY BUSHES. The plump BERRIES are practically begging for you to eat them, and you're happy to oblige. Your empty belly is more than willing to give those luscious little fruits a new home, and your eager mouth is ready to welcome them judging from the flood of saliva suddenly appearing in there.
>You throw caution to the wind and start picking some of the BERRIES, frequently pausing to pop a few into your mouth. They taste so good and refreshing to you that you get a little carried away, turning the event into a full-blown meal instead of a snack.
>You feel AWFULLY CONTENT, and would love nothing more than to stretch out on your back and have a NAP as you digest a little. As much as you're tempted, you instead lean heavily on your WALKING STICK and start to try and survey the WALL, looking for any sort of OPENING.
no subject
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>You point at the SIGN and address the PAPERCLIP ASSISTANT.
"I want to go to the labs."
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"Can you tell me where the vidscreen in this area is?"
(no subject)
(no subject)
(no subject)
Plot interruption!