luministimods: (Default)
Luministi Mods ([personal profile] luministimods) wrote in [community profile] luministi2011-09-10 11:35 pm

❧ Life's An Adventure

[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]

Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.

[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]

EVACUATE


[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]

Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]

Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...

[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.

suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]


Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.

[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.

shame it won't be a simple elevator ride.]



❧ Plot Details: Life's An Adventure **Quick-time Event**
    Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.

    Funny that though...

    For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)

    So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.

    If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.

    I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.

    Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)

    So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!


    Objectives!

grandbellknight: (my last amen)

[personal profile] grandbellknight 2011-09-11 04:11 am (UTC)(link)
> You take a bit longer than you feel should be necessary to choose a direction, but in your defense, it really does seem like every little thing in this crazy place is just that crucial... in the end, you press the "Upper level" button.


((OoC: Company is totally welcome. ♥))
vengefulagent: (We have to end this)

[personal profile] vengefulagent 2011-09-11 04:42 am (UTC)(link)
> Just as CROIX presses the button, you join him on the elevator. You figure he's the best person you'd rather have fighting alongside you at this point, and who knows what you and CROIX will encounter?
grandbellknight: (searching for a change)

[personal profile] grandbellknight 2011-09-11 05:02 am (UTC)(link)
[Croix immediately frowns. Why does everything around here remind him of a Cosmosphere...?]

I wonder why they'd have something like this here...

> You examine the VIDSCREEN, and then touch it. Just in case.
vengefulagent: (Memory is the key)

[personal profile] vengefulagent 2011-09-11 05:34 am (UTC)(link)
[yeah, everything about this makes Wash extremely wary--but he's not about to sit around and wait for something to happen.]

Perhaps we aren't the only ones imagining things.

> Instead of examining the VIDSCREEN, you head over to the FOUNTAIN and rest a hand on the ledge and peer into the water.
grandbellknight: (if you're so sure)

[personal profile] grandbellknight 2011-09-11 04:29 pm (UTC)(link)
Washington, I think I found-...

[He turns, sees the rising water, and his eyes go a bit wide.]

... another way out, which is what we need right now.

> You turn back to the VIDSCREEN and quickly press the button labeled "A".
vengefulagent: (Oh you've got to be kidding...)

[personal profile] vengefulagent 2011-09-11 06:44 pm (UTC)(link)
[he sighs as the water runs down his helmet. he really does not like this place any more.]

Yeah, you can say that again.

[watches which button Croix hits and starts making his way towards that door. he's really damn glad Croix didn't choose the town hall.]

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fortune_sought: (Annoyed)

Re: Going up!

[personal profile] fortune_sought 2011-09-11 09:31 pm (UTC)(link)
[Sophie has never been in a lift before, and she already knows she doesn't like it. she glowers at the buttons]

And of course, it couldn't be simple, could it?

>You press the UPPER LEVEL button
fortune_sought: (Suspicious)

[personal profile] fortune_sought 2011-09-12 12:41 am (UTC)(link)
[Sophie steps forward and looks around the faux square for a moment before glancing back to see the whiteness in the lift. she purses her lips, frowning, but clearly there's nothing for it but to go forward]

>You activate the VIDSCREEN.
fortune_sought: (Uncertain)

[personal profile] fortune_sought 2011-09-12 01:10 am (UTC)(link)
[Sophie eyes the message. considering what once happened in the botanical gardens--and thinking about the place that seems most likely to reveal something important--it isn't hard to make her choice]

>You press the "B" button.
fortune_sought: (Investigating)

[personal profile] fortune_sought 2011-09-12 01:19 am (UTC)(link)
[Sophie doesn't trust anything about this town, honestly, but the choice is easy at least]

>You step through into the doorway.

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XD

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desertdaggers: (you don't say)

[personal profile] desertdaggers 2011-09-12 03:09 am (UTC)(link)
>You don't know there's supposed to be musak, but in all honesty that's probably for the best.

The previous message mentioned the upper level, so you decide to go that way first and press the corresponding button.

afjkdl; html

[identity profile] wind-of-reason.livejournal.com 2011-09-12 03:34 am (UTC)(link)
Oh! Oh! Hold the elevator?



Which way are you going?
desertdaggers: (these are sharp)

[personal profile] desertdaggers 2011-09-12 03:38 am (UTC)(link)
I'd like to find out what there is if we go up! What do you think?

[identity profile] wind-of-reason.livejournal.com 2011-09-12 03:41 am (UTC)(link)
Exactly my thought! It was mentioned first, after all.

desertdaggers: (you don't say)

[personal profile] desertdaggers 2011-09-12 03:57 am (UTC)(link)
…A false town? [why would you bother…]

>You go over to the NORTH DOOR to examine it.

[identity profile] wind-of-reason.livejournal.com 2011-09-12 04:04 am (UTC)(link)
Fuu's voice is a touch anxious]
It is like the interrogation rooms from last time? But you'd think Verita might be here then...

>You go to investigate the VIDSCREEN
desertdaggers: (bugs mean poison)

[personal profile] desertdaggers 2011-09-12 04:20 am (UTC)(link)
Someone, anyway.

>Actually… You look for any signs of other people as you go.

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agreed o_o

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[personal profile] desertdaggers - 2011-09-26 08:35 (UTC) - Expand