luministimods: (Default)
Luministi Mods ([personal profile] luministimods) wrote in [community profile] luministi2011-09-10 11:35 pm

❧ Life's An Adventure

[surprisingly, a private text message is sent not to the device Nathan left behind but to all of the residents' CATs. it reads:]

Get to the nearest door and wait. When the alarm sounds, immediately go through the door and await the next signal.

[surely such a text is confusing, but the sender hopes those words are heeded. ten minutes after it's sent, all vidscreens in the town begin to flash red, and a wailing siren breaks the din. the only word that flashes on screen is:]

EVACUATE


[similarly, back in the spacestation, red flashing lights drop down from the ceiling and a constant, beeping alarm begins to ring. over this, a pleasant and feminine automated voice says:]

Please find the nearest exit and evacuate the station via escape pod. A distress signal has been sent to the closest galactic space authority. Those with small children are asked to--[but this message is interrupted with another]

Life support systems in sectors A through L are at 80%--65%--50%. Life support failure in sectors A through L is imminent. Warning, please evacuate sectors A through L immediately. Warning...

[the automated voice continues with warnings about those sectors--but oddly enough, nothing is wrong in the spacestation itself. no one is evacuating, and in fact, no one can be seen fleeing from the town. the only people who should be in the station are the residents, if they all heeded the text message's warning and went through their respective doors at the right time. all doors brought everyone back to the observation deck, near the first hallway that used to lead to the Mayor's house.

suddenly, Nathan's device begins to chime and an audio message from him begins to play. (oddly enough, the automated voice's warning messages soften, like the volume's been turned down.]


Oh good, you made it out safe! I didn't think that person would...[he trails off] Anyway! I've had a bit of help and I think I can finally get you out of there. I'm sorry though, but I can't get you back into town. I had to shut off life support there to distract those in charge, but I also managed to open up access to the lower level. I can't find the staircases, but the elevator should be working now, so you'll have to use that. This is your chance, everyone! Find the one responsible for this mess and find Lab #3. Contact me if you need me.

[the audio transmission ends. a moment later, there's a soft "ding" as the elevator set behind the Maintenance door in the nearby hallway opens, ready for occupants to board it.

shame it won't be a simple elevator ride.]



❧ Plot Details: Life's An Adventure **Quick-time Event**
    Thank goodness everyone (hopefully) got out in time! Staying in town during that life support shutdown would have been...unfortunate (and if anyone DID want to stay behind during that? Let me know.) But who sent that helpful text if it wasn't Nathan? Was it Audrey? Was it someone else? Was Nathan just pulling a fast one? In any case, now everyone can move on to, well, the final level if we take it in RPG terms.

    Funny that though...

    For this quick-time event, we are going to keep things to this entry. You'll be given a choice of going up or down in the elevator. Actually...just about every action in this plot is based around choice, and fittingly too. Depending on how much you discover during this plot--there are four objectives that can possibly be fulfilled (and they don't all have to be by every person)--the outcome will shape the end of this plot, the game, and next season as well. I'll have a list at the bottom of this entry so people can easily see how many objectives have been completed. You'll only have a week! Keep in mind that only one objective--the main one--has to be accomplished by week's end and things will not progress until it's accomplished. (If we accomplish the main one before the week is done, I will still wait the full week before going ahead with the second half of this plot.)

    So what are we doing in this mad week-long event? Like I said before, you'll be given a choice of taking the elevator up or down. From there, you'll be given the another choice via vidscreen about which direction you want to go in. Sometimes it'll be two choices, other times it'll be three. But nonetheless, you'll have to make a choice--and you'll have to make the choice in the style of a text adventure. This is a bit of a hybrid rather than a straight text adventure, though. You can talk to people normally and interact with them as you would do in a normal action thread, but when you go to make your choice or wish to interact with the environment (you don't have to do it for every single step or anything), you'll basically be inputting your command to help the adventure to progress. If you don't ever interact with the environment or make a choice, well, you're stuck in that room. Kind of a boring adventure, being stuck in a room.

    If this explanation isn't quite making sense, I did a mock-scenario of this to illustrate the hybrid/pseudo-text adventure I'm talking about. Head here! Hopefully that helps explain things? If it didn't, please, please don't be afraid to ask me. The first two comments to this entry will be for the IC interaction, and any additional ones can be for OOC comments/questions.

    I do advise that while you can go in groups, please keep them small so we can go through things at a steady pace. Heck, if you want? You can even solo this and interact just with, well, me as the text adventure prompts, and then contact people if you find something. I just ask that if you want to solo it, that you indicate your intentions in the subject line to whichever direction you wish to go in the elevator.

    Threadhopping via the CATs can still happen, especially if you or someone else learns something that might be important for the others to know. (Of course, if you want to join in physically, you can do it like this.) Also, I do recommend tracking your threads, especially when I pop in with prompts and disrupt the notification process. (And let's hope varnish errors are few to none!)

    So...that's it! If you have any questions/comments/etc, leave them here or get a hold of me through the normal channels! And before I leave, here's our handy objectives list!


    Objectives!

lamb_of_gold: (stomping hooves)

[personal profile] lamb_of_gold 2011-09-19 12:08 am (UTC)(link)
Don't you da--[OOPS!]

Damnit.
painlessfighter: (angry)

[personal profile] painlessfighter 2011-09-19 12:14 am (UTC)(link)
What?! No! Boo! That's no fair!!

[He jumps out of the chair, hands on the desk, looking over it like he's half-expecting to see something important now that Proctor is gone. He growls, clearly unhappy.]

Stupid, stupid old man... Maybe he's got something in here!

> You march around to the other side of the DESK and start rummaging through any drawers that happen to be open. May as well, right?
lamb_of_gold: (the gods are laughing at us)

[personal profile] lamb_of_gold 2011-09-19 01:07 am (UTC)(link)
Nope!

Stomp out the way you came.
>Examine the room for more information or possible clues.
painlessfighter: (sulking)

[personal profile] painlessfighter 2011-09-19 01:19 am (UTC)(link)
> You slam the DRAWERS shut, and then sit down in the CHAIR and sulk. Maybe MU will have more luck than you.
lamb_of_gold: (Hunt)

[personal profile] lamb_of_gold 2011-09-19 01:50 am (UTC)(link)
Let us head back to the elevator, and see what else we come across.

>Stomp out the way you came.
Examine the room for more information or possible clues.
painlessfighter: (sadness)

[personal profile] painlessfighter 2011-09-19 01:53 am (UTC)(link)
[Natsuo nods. His anger is fading, replaced with sadness. All of this thinking about home, and about Youji...]

> You quietly follow MU out the door, without fuss.
lamb_of_gold: (Hunt)

[personal profile] lamb_of_gold 2011-09-19 02:29 am (UTC)(link)
>Tap option A
Break the screen.
painlessfighter: (sulking)

[personal profile] painlessfighter 2011-09-19 03:03 am (UTC)(link)
> You throw the STAMP at the GIANT STAPLE REMOVER HALVES, to vent a little bit of the frustration you're feeling. You don't care if it bounces against the magic-wall-thing.
lamb_of_gold: (Hunt)

[personal profile] lamb_of_gold 2011-09-19 04:24 am (UTC)(link)
Come on, Natsuo.

>Through the door!
painlessfighter: (snicker)

[personal profile] painlessfighter 2011-09-19 04:53 am (UTC)(link)
... Okay.

> You quickly run back over to pick up the STAMP again. You pause long enough to blow a raspberry at the GIANT STAPLE REMOVER HALVES and give them an evil, smug little smirk... and then you follow MU. ♥
painlessfighter: (don't walk away)

[personal profile] painlessfighter 2011-09-20 12:54 pm (UTC)(link)
[Natsuo leans against the elevator wall, frowning and fidgeting.]

Mu? Is this really going to stop?
painlessfighter: (huh)

[personal profile] painlessfighter 2011-09-21 05:09 am (UTC)(link)
[Well, "hope" doesn't exactly inspire much confidence in Natsuo that they're getting out of here, but he doesn't say anything more about it. When they enter the room, he slowly walks around, looking everything over.]

Someone was really bored to make all of this. But I bet making it wasn't fun either. Stupid.

> After some wandering, you walk over to the FOUNTAIN, standing on your tiptoes to look into it.

((OoC: Order? What's that? ^^;;; SORRY))
lamb_of_gold: (aMUsed)

Order is for the weak

[personal profile] lamb_of_gold 2011-09-24 06:42 pm (UTC)(link)
[Mu manages to not be caught in the water, but he does watch with some amusement, looking for the source]
painlessfighter: (angry)

[personal profile] painlessfighter 2011-09-24 07:01 pm (UTC)(link)
[The temperature makes no difference to Natsuo, but the water itself is still annoying as hell. He waves his hands around, like that will help a bit, and looks around for the source.]

Hey! Where's that coming fr--

[Water in the mouth! He spits it out and begins coughing. Well, at least he figured out where it's coming from... He glares at the little statues.]

> You climb onto the FOUNTAIN in an attempt to get at the STATUES.