1. If they don't play/leave, they automatically disqualify themselves and they are penalized anyway! Oops.
2. Ohh, forgot that part, actually! Like the phone booth (in the plot just before the murder one where you came in) and the doors to any building that won't happen without a correct answer and such, the grab machines are extremely resilient and can withstand anything he can give them--and will not break. He'd be more likely to hurt himself than anything.
no subject
1. If they don't play/leave, they automatically disqualify themselves and they are penalized anyway! Oops.
2. Ohh, forgot that part, actually! Like the phone booth (in the plot just before the murder one where you came in) and the doors to any building that won't happen without a correct answer and such, the grab machines are extremely resilient and can withstand anything he can give them--and will not break. He'd be more likely to hurt himself than anything.