Luministi Mods (
luministimods) wrote in
luministi2012-06-02 10:47 pm
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❧ Old Familiar Things
[Listen close; on the tail ends of a faint breeze running through the town, one can hear voices. They sound varied, some are just having regular conversations, but others might be full-out arguing and bickering. There might even be the sounds of laughter as showers of coins come out of a chiming machine. All these sounds are new. They are soft at first, but as one walks around town and encounters the strange sights that stand out amongst the usual hodge-podge of buildings, the voices and sounds become louder and clearer. It's almost as if those people are there--but sadly, they are not. Some will find the voices familiar, but others won't.
But there is one thing for certain: they do not belong there.
And neither do the new structures and buildings that have cropped up around town...
There are still no signs of the townspeople, and the Mayor has even gone silent. None of his trademark music accompaniment will cover up those voices this time. However, there is a new noise that only those with the keenest ears may be able to pick up on--and it is not good. Not from the way whatever is making it sounds...overworked and stressed, the mechanical systems ready to break at any given moment.]
Plot Details: Old Familiar Things
But there is one thing for certain: they do not belong there.
And neither do the new structures and buildings that have cropped up around town...
There are still no signs of the townspeople, and the Mayor has even gone silent. None of his trademark music accompaniment will cover up those voices this time. However, there is a new noise that only those with the keenest ears may be able to pick up on--and it is not good. Not from the way whatever is making it sounds...overworked and stressed, the mechanical systems ready to break at any given moment.]
Plot Details: Old Familiar Things
- Hopefully, you've been managing your food supplies, everyone, or else...well. Things won't be pleasant. (Probably a good thing we have no cannibals in our midst (or do we? Uh oh.)) Perhaps the new distractions around town will hold off thoughts of starvation for a while longer.
Remember those odd buildings and structures seeing around various places in and around town? Well, they are what are giving off the voices, and those voices belong to those in that particular world around the time each person left it. So, walk near the giant windmill, and one will hear the bickerings and complaining of the Blood Gulch guys as they argue over which side sucks more, red or blue. Go to the library, and you just might find that it is definitely not quiet on the second floor, not when everyone is pointing out the sights around an invisible Tokyo.
And there are new structures now as well. That is where you all come in. What sort of object, room, or place from your character's world would you like to see in the town? Does it have a particular meaning to them, either negative or positive? The structure will ping them in some way, but it doesn't have to be anything they've encountered recently. It can be something from their childhood, for example. Everyone has a choice of one thing, and where it's located is also up to you. Keep in mind that if you don't want it in town, it can turn up in the spacestation. There are plenty of offices in the area, for example, where something could take over, or it could sit out in the opening. There is a list of what we have already and where in the Town Features page on the mod journal. Like the other objects and locations already in existence, these too will come with a bit of audio as well.
And that...is not all. (Didn't think I'd let you off so easily, did you~?) In fact, there are two more things. When your character is near the object/location that "belongs" to them, they'll feel a surge of euphoria--even if that location happens to drive them insane or upset them in some way. Visit someone else's and yeah, you won't feel that way.
Oh, and that other? Is that very faint overworked, mechanical sound that can be heard everywhere--and that means both in the town and out on the spacestation. It's a new sound, but for now, think of it like the background noise someone might hear when hearing the fridge run; you won't really notice it after five minutes. However, it does signal something...kinda bad. Because yeah, the food situation has improved either and now? There isn't any hot water. Well. Unless you boil it. The lights and such still seem to be functional, so there is that! But no hot water for anyone.
Okay, I lied, there is one more point of interest in the form of someone who has returned to Luministi, albeit very reluctantly. Our old friend, Proctor, is now back around the spacestation, but because of his mode of transportation and the ordeal he's been through recently (trust me, he'll definitely be talking about it), he won't be up for talking for a bit. (He can't exactly remember it in detail anyway at the moment, and neither can his traveling companions, Jamie and Xion.) But when he is back in action, I'll post again so people can have a chance to speak with him.
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And on the business end of things, we do have an ad in the latest ATP post if anyone wants to hunt around! Oh, and you might notice a little blurb in there about a certain event at the end of the month~ We are holding a 4th wall event on June 30th! Like our previous ones, any CR made there will be game canon, so any newcomers coming in from the 4th wall will have established game CR to get back into once they officially arrive in town. I'll talk more about it once we get to the end of the month, and I'll continue to remind you all as we go. I'm definitely looking forward to it!
I believe that is it. So! Comment here with the object/location from your character's world so I can add it to the master list (and those from the old guard, remember I had said to keep something in mind? Now is the time!) If you need any help or advice, I'd be more than willing to help you out! That goes for any other questions you may have!
Have fun with the blasts from your home worlds, guys~
EDIT: All new places have been added to the list! Any new items have a little star next to them.
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I think...let's go with both halves, but the Cybermen won't be able to be activated. They're merely husks.
Whereabouts did you want to put the tomb?
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In Kon's world, The Talon is a coffee shop and local hangout in Smallville for teenagers; Kon also had a part-time job there with his cousin since one of his dads owned the coffee shop. (If it'd be allowed, then that begs the question: would the Talon have food and drinks for everyone?)
If it's not, that's cool. I'll come up with something else XD
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Would you like it to take over a random shop in the shopping district at all? Or set up shop near the theatre or pub? Where would you like?
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Derp
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For Natsuo's other thing, let's be creepy and have this show up on a wall in a corridor somewhere? It's written in blood. If that.... matters. ^^;; eheh.
Still thinking about Croix's other thing. I'll come back to that.
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Of course, after walking away from said item/location, the character will probably be like, "...wtf why was I feeling that?!" no matter what kind of significance it held to them.
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... Also requesting permission for Ichijou to spam the hell out of Nathan's answering machine. :3
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Hahaha, and sure, go right ahead! You always have permission~
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I mean...
I'd like for Windam's Temple to appear inside the palm house in the botanical garden, if I may. I don't know if it'd work, but if the outside changes too, it'd look like this. (Which is kinda ridiculously huge. >.>)
So, the inside of Windam's Temple is a vast space. (Windam is a giant bird, after all. Needs the space to stretch out.) The centre is a ring with six floating crystals, over 20 feet in height. The ceiling has large crystals hanging from it, like clustered stalactites. The overall ambiance is green.
Just so people know, Fuu had asked Flynn to take inventory of the food as best he could, so there's a possibility to play things out from that. (Hopefully he is over his hoarding ways for good?) :3
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The object is the barrier between the Forest of the Winglies and the rest of Endiness. It is actually only visible to Winglies, and I of course don't expect Meru to be able to use it (go through it) but the barrier would allow her to hear the voices of her peers/family she left behind in the Forest through it due to its magical properties and the way Winglies are attuned to each other.
Since this is on the Human side of the barrier, she'd also hear the voices of Humans who think they have come to mere a dead end in the Evergreen Forest. Is this an acceptable "object" or am I still hazy on the instructions...?
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Let me know what you decide ♥
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gaspetrol!It can sit somewhere off to the side in the grasses, all overgrown and generally making a right proper eyesore of itself while Luke goes nuts.
If not! Then I'm after the little restaurant from Misthallery (Specter) where Luke and Layton went so often for info and tea/food.
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And for Wash, one section of the AI Storage Facility can be found in a far corner of the observation deck. (Ignore the two fighters, they aren't a part of it.)
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I might leave it open to some other character finding it first because that sounds fun and it's an easy way for more CR. Vriska and Mindfang (the ancestor in question) write quite similarly. The 8s and ink color will be telltale enough that it's related to Vriska, I think. So if anyone is interested, please comment here (or PM/IM me)! :)
ALSO LOL....
❧ As of 05/19/12, the passageway from the Mayor's house to the observation deck and spacestation/lab proper has been sealed shut and cannot be opened using anyone's powers/tools. However, people can still visit the Mayor's house and wander around all they like.
SO THE MAYOR'S NOT THERE RIGHT.... DOES THIS MEAN WE CAN.... SET UP HQ THERE OR SOMETHING LMFSKNJDJLS IS THIS A THING WE CAN DO....
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In addition to the human residents, Luministi is home to your standard woodland/suburban dwelling animals, such as squirrels, chipmunks, mice, rabbits, deer, frogs, toads, and the occasional stray cat or dog, but we ask that new citizens refrain from capturing them.
Since the situation has changed, can the characters now hunt the deers and things? :O
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